
SECOND CLASS RANK - SCOUTS
1. Demonstrate a knowledge of and how and when to summon adult help
to treat shock. (not electric).
2. Know how to deal with the following common minor ailments:
(a) Minor cuts and scratches
(b) Bleeding from the nose.
(c) Stings and bites.
(d) Burns and scalds.
(e) Know how to avoid sunburn.
3. Demonstrate the use of a triangular bandage as a sling and a
suitable bandages and dressings for treating sprains and cuts.
4. Know the general rules for healthy living.
5. Kim's game. A test in observation to remember 16 out of 24 well
assorted articles, following 1 minutes observation, or, Follow a
trail containing not less than 30 woodcraft signs.
6. Be able to recognise and name 6 common trees and know the value
of their wood for burning.
7. Tie the following knots and know their uses:
Timber hitch, Killick hitch, Fisherman's knot and Harvester's hitch.
8. Demonstrate square and diagonal lashings by constructing a trestle
of scout staves.
9. Know the safety rules and care of a hand-axe, bow saw and knife.
Demonstrate how to make firewood.
10. Know the 16 points of the compass and how to set a map.
Understand conventional map signs, scales and the use of map
references.
11. Lay and light a fire out of doors with natural materials. Cook
over this fire a simple meal, make a hot drink and wash up afterwards.
12. Show that you understand
(i) the Highway Code (the road user on foot and the road user on
wheels).
(ii) If you have the use of a bicycle, demonstrate that it is kept
properly maintained and you are able to effect minor repairs.
13. Know and follow the Country Code.
14. Show the ability to use a telephone and demonstrate knowledge
of your locality by:
a) using local bus and railway timetables.
b) knowing local landmarks, through-road
routes, public transport facilities and
utilities serving your area.
15. With another Scout, pitch, strike and pack a hike tent within
a reasonable time.
16. Know how to choose items of suitable personal clothing and
equipment for outdoor activities, including camps.
17. Go by day, on foot, with other scouts on a journey of 13kms.
The journey will have a route laid down by the Scout Officer and
a simple objective will be given. A verbal report, from notes, must
be made on your return.
18. Have no less than three months service as a Scout.
19. Re-pass the Tenderfoot tests. This test will be taken last.
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